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2023 Season

2023 Season

Game Overview: Buccaneer

Teams design a Pirate Ship that precisely navigates the ocean, avoiding hidden reefs and rocks. Armed with a cannon, its Ship raids other Pirate Ships and their Ports whilst defending their own Home Port. Their ship will return to its Home Port for reloading between trips.

Game Rules

2022 Season

2022 Season

Game Overview: Seek-N-Shove

Teams compete together in a friendly game with the objective of clearing the field by removing all objects from the field. Each team competes in a three-foot diameter-ring, which is the inner white region bounded by a 4.5 inch black circle. All obstacles must be in the black circle or beyond to be considered cleared from the ring. While clearing the ring, the robot may enter the black circle but must not leave the black circle entirely. A robot may not re-enter the ring if it leaves entirely by going beyond the black circle.

Game RulesProgramming Addendum

2021 Season

2021 Season

Game Overview: Sumo Bots

Teams compete together in a friendly version of a sumo wrestling style ‘Battle Bot’ contest. Two teams compete in a three foot diameter ring with the objective of pushing the opponent robot out of the ring. The ring is defined as the inner white region bounded by a 4.5 inch black circle. The black circle is considered out. A robot is considered “out” and has lost the match when more than half of the main body of the robot has been pushed onto the black ring.

Game Rules

2020 Virtual Season

2020 Virtual Season

Championship: Livestreamed Event

Game Overview: Virtual Sumo Bots

Teams compete together (virtually!) in a friendly version of a sumo wrestling style ‘Battle Bot’ contest. Two robots compete in a ring with the objective of pushing the opposition out of the ring. The ring is defined as the inner black region bounded by a white circle. Beyond the white circle is considered out. For the virtual 2020 season, we will be using the simulation tools in the Virtual Robotics Toolkit software. This software will simulate the robot actions and movement, and determine the winner based on which robot gets pushed beyond the white ring, and off the platform.

Game Rules
Season-Specific Resources

For the safety and protection of Unified Robotics®­ teams and their participants, the 2020 Unified Robotics season and events was conducted virtually. All events were conducted via Microsoft®­ Teams or live-streamed. Teams will work together using the video call and screen-sharing platform on Microsoft Teams.

Our goal was to keep this virtual season as similar to past seasons as possible. Unified Robotics participants still teamed up in groups of 2-6 students that consist of half partners and half athletes. Teams were still encouraged to build and program one robot to compete in the Sumo game. Together, via Teams, they built a LEGO®­ MINDSTORMS®­ EV3 robot using the LEGO Digital Designer application. To program the robot, students still used the LEGO MINDSTORMS EV3 software. Once the robot was completed, the students can test their robot and code by downloading it and uploading it into the Virtual Robotics Toolkit, where they simulated their robot on a Sumo Competition field.

Even though Unified Robotics looked different this year, it was still equally important to stay connected with schools and encourage students to participate.

2019 Season

2019 Season

Game Overview: Sumo Bots

Teams compete together in a friendly version of a sumo wrestling style ‘Battle Bot’ contest. Two teams compete in a three foot diameter ring with the objective of pushing the opponent robot out of the ring. The ring is defined as the inner white region bounded by a 4.5 inch black circle. The black circle is considered out. A robot is considered “out” and has lost the match when more than half of the main body of the robot has been pushed onto the black ring.

Game Rules

2015-2018 Seasons

2015-2018 Seasons

Game Overview: Sumo Bots

Teams compete together in a friendly version of a sumo wrestling style ‘Battle Bot’ contest. Two teams compete in a three foot diameter ring with the objective of pushing the opponent robot out of the ring. The ring is defined as the inner white region bounded by a 4.5 inch black circle. The black circle is considered out. A robot is considered “out” and has lost the match when more than half of the main body of the robot has been pushed onto the black ring.

Game Rules